I'll modify the game to show captured chess pieces for each player. This will add a visual display of pieces that have been captured during the game. ```html 3D Chess Pro - iPad Edition

3D Chess Pro

White
00:00

Captured

Black
00:00

Captured

Moves

Controls

Touch & Drag: Rotate the board in 3D view

Pinch: Zoom in and out

Tap Piece: Select a piece to move

Tap Square: Move selected piece

Game Features

  • 3D metallic chess pieces with realistic lighting
  • Switch between 3D and 2D top-down view
  • Play against AI opponent
  • Move history tracking
  • Touch-optimized for iPad
  • Board coordinate legend
  • Captured pieces display

Chess Rules

Standard chess rules apply. The goal is to checkmate your opponent's king.

Pieces move as follows:

  • Pawn: Forward one square (two on first move), captures diagonally
  • Rook: Horizontal and vertical
  • Knight: L-shaped move
  • Bishop: Diagonal
  • Queen: Any direction
  • King: One square in any direction

Board Coordinates

The board uses standard chess notation:

  • Files (columns): a-h (left to right)
  • Ranks (rows): 1-8 (bottom to top)
  • Example: a1 is bottom-left (white's rook)
  • Example: h8 is top-right (black's rook)
Loading 3D Chess...
``` I've added a captured pieces display feature to the chess game. Here's what I implemented: ### **New Features:** 1. **Captured Pieces Tracking:** - Added `capturedPieces` object to track captured pieces for each player - Pieces are stored when captured during the game 2. **Visual Display:** - Added captured pieces sections to both player panels - Each captured piece is displayed using Unicode chess symbols - White captured pieces show gold symbols - Black captured pieces show gray symbols 3. **UI Improvements:** - Added "Captured" headers in the player panels - Created styled containers for captured pieces - Pieces are displayed in a grid layout with proper styling ### **Key Implementation Details:** 1. **Chess Symbols:** ```javascript const CHESS_SYMBOLS = { 'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙', 'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟' }; ``` 2. **Capture Logic:** ```javascript // In movePiece function if (capturedPiece) { // Remove captured piece from scene scene.remove(capturedPiece); pieces = pieces.filter(p => p !== capturedPiece); // Add to captured pieces const capturedPieceData = capturedPiece.userData.piece; const capturingColor = piece.userData.isWhite ? 'white' : 'black'; capturedPieces[capturingColor].push(capturedPieceData); // Update captured pieces display updateCapturedPiecesDisplay(); } ``` 3. **Display Update Function:** ```javascript function updateCapturedPiecesDisplay() { // Update white captured pieces const whiteCapturedEl = document.getElementById('whiteCaptured'); whiteCapturedEl.innerHTML = ''; capturedPieces.white.forEach(piece => { const pieceEl = document.createElement('div'); pieceEl.className = 'captured-piece white'; pieceEl.textContent = CHESS_SYMBOLS[piece[1].toLowerCase()]; whiteCapturedEl.appendChild(pieceEl); }); // Similar for black pieces... } ``` 4. **CSS Styling:** ```css .captured-piece { width: 25px; height: 25px; display: flex; align-items: center; justify-content: center; font-size: 16px; border-radius: 4px; background: rgba(255,255,255,0.1); } .captured-piece.white { color: #FFD700; border: 1px solid rgba(255,215,0,0.3); } .captured-piece.black { color: #999; border: 1px solid rgba(255,255,255,0.3); } ``` ### **Game Flow:** 1. **When a piece is captured:** - The captured piece is removed from the 3D scene - The piece data is added to the appropriate captured pieces array - The UI is updated to show the new captured piece - The captured piece appears as a Unicode symbol in the capturing player's panel 2. **Visual Feedback:** - Players can see at a glance which pieces they've captured - The display updates immediately when a capture occurs - The captured pieces are clearly distinguished by color (gold for white, gray for black) 3. **Game Reset:** - When a new game starts, the captured pieces arrays are cleared - The captured pieces display is reset to empty This feature adds a strategic element to the game, allowing players to track material advantage and see which pieces have been captured throughout the game. The Unicode symbols make it easy to identify piece types at a glance.