# Professional 10-Band Graphic Equalizer for iPad I'll design a professional 10-band graphic equalizer for iPad that supports multiple audio formats and provides real-time visual feedback. Here's my implementation using Swift and SwiftUI: ```swift import SwiftUI import AVFoundation import Accelerate struct ContentView: View { @State private var audioEngine = AVAudioEngine() @State private var playerNode = AVAudioPlayerNode() @State private var equalizer = AVAudioUnitEQ(numberOfBands: 10) @State private var audioFile: AVAudioFile? @State private var isPlaying = false @State private var currentTime: TimeInterval = 0 @State private var duration: TimeInterval = 0 @State private var timer: Timer? // Equalizer band gains (-12 to +12 dB) @State private var bandGains: [Float] = Array(repeating: 0.0, count: 10) // Band frequencies private let frequencies: [Float] = [32, 64, 125, 250, 500, 1000, 2000, 4000, 8000, 16000] // Presets private let presets: [String: [Float]] = [ "Flat": Array(repeating: 0.0, count: 10), "Bass Boost": [8.0, 6.0, 4.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], "Treble Boost": [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 4.0, 6.0, 8.0], "Vocal": [0.0, 0.0, -2.0, -1.0, 2.0, 4.0, 4.0, 2.0, 0.0, 0.0], "Rock": [5.0, 4.0, 3.0, -1.0, -1.0, 2.0, 4.0, 6.0, 6.0, 5.0], "Jazz": [3.0, 2.0, 1.0, 2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0], "Classical": [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -2.0, -2.0, -2.0, -2.0], "Electronic": [6.0, 5.0, 0.0, -2.0, 0.0, 2.0, 4.0, 5.0, 6.0, 7.0] ] var body: some View { VStack { // File selection and playback controls HStack { Button("Load Audio File") { loadAudioFile() } .padding() Spacer() Button(action: { if isPlaying { pausePlayback() } else { startPlayback() } }) { Image(systemName: isPlaying ? "pause.fill" : "play.fill") .font(.title) } Button(action: { stopPlayback() }) { Image(systemName: "stop.fill") .font(.title) } } .padding() // Progress bar if duration > 0 { Slider(value: $currentTime, in: 0...duration, onEditingChanged: { _ in seekToTime(currentTime) }) .padding() HStack { Text(formatTime(currentTime)) Spacer() Text(formatTime(duration)) } .padding(.horizontal) } // Equalizer visualization EqualizerVisualization(bandGains: bandGains, frequencies: frequencies) .frame(height: 150) .padding() // Equalizer band controls ScrollView(.horizontal, showsIndicators: false) { HStack(spacing: 15) { ForEach(0..<10, id: \.self) { index in VStack { Text("\(frequencies[index])") .font(.caption) Slider(value: $bandGains[index], in: -12...12, step: 0.5) .frame(width: 40, height: 150) .rotationEffect(.degrees(-90)) .onChange(of: bandGains[index]) { _ in updateEqualizerBand(index, gain: bandGains[index]) } Text("\(String(format: "%.1f", bandGains[index])) dB") .font(.caption) } .frame(width: 70) } } .padding() } // Preset buttons ScrollView(.horizontal, showsIndicators: false) { HStack(spacing: 10) { ForEach(Array(presets.keys.sorted()), id: \.self) { presetName in Button(presetName) { applyPreset(presetName) } .padding(.horizontal, 10) .padding(.vertical, 5) .background(Color.blue.opacity(0.2)) .cornerRadius(8) } } .padding() } Spacer() } .onAppear { setupAudioEngine() } .onDisappear { stopPlayback() } } private func setupAudioEngine() { // Configure equalizer bands for i in 0..<10 { equalizer.bands[i].frequency = frequencies[i] equalizer.bands[i].bandwidth = 1.0 equalizer.bands[i].bypass = false equalizer.bands[i].filterType = .parametric equalizer.bands[i].gain = 0.0 } // Connect audio nodes audioEngine.attach(playerNode) audioEngine.attach(equalizer) audioEngine.connect(playerNode, to: equalizer, format: nil) audioEngine.connect(equalizer, to: audioEngine.mainMixerNode, format: nil) do { try audioEngine.start() } catch { print("Error starting audio engine: \(error)") } } private func loadAudioFile() { let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: [.audio, .movie]) documentPicker.delegate = DocumentPickerDelegate { url in do { audioFile = try AVAudioFile(forReading: url) duration = Double(audioFile?.length ?? 0) / (audioFile?.fileFormat.sampleRate ?? 44100) currentTime = 0 } catch { print("Error loading audio file: \(error)") } } if let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene, let window = windowScene.windows.first { window.rootViewController?.present(documentPicker, animated: true) } } private func startPlayback() { guard let audioFile = audioFile else { return } playerNode.scheduleFile(audioFile, at: nil) playerNode.play() isPlaying = true // Start timer to update current time timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in if let nodeTime = playerNode.lastRenderTime, let playerTime = playerNode.playerTime(forNodeTime: nodeTime) { currentTime = Double(playerTime.sampleTime) / playerTime.sampleRate } } } private func pausePlayback() { playerNode.pause() isPlaying = false timer?.invalidate() timer = nil } private func stopPlayback() { playerNode.stop() isPlaying = false currentTime = 0 timer?.invalidate() timer = nil } private func seekToTime(_ time: TimeInterval) { guard let audioFile = audioFile else { return } let sampleRate = audioFile.processingFormat.sampleRate let sampleTime = AVAudioFramePosition(time * sampleRate) playerNode.stop() playerNode.scheduleSegment(audioFile, startingFrame: sampleTime, frameCount: AVAudioFrameCount(audioFile.length - sampleTime), at: nil) if isPlaying { playerNode.play() } } private func updateEqualizerBand(_ index: Int, gain: Float) { equalizer.bands[index].gain = gain } private func applyPreset(_ presetName: String) { guard let preset = presets[presetName] else { return } for i in 0..<10 { bandGains[i] = preset[i] updateEqualizerBand(i, gain: preset[i]) } } private func formatTime(_ time: TimeInterval) -> String { let minutes = Int(time) / 60 let seconds = Int(time) % 60 return String(format: "%d:%02d", minutes, seconds) } } struct EqualizerVisualization: View { let bandGains: [Float] let frequencies: [Float] var body: some View { GeometryReader { geometry in Path { path in let width = geometry.size.width let height = geometry.size.height let bandWidth = width / CGFloat(bandGains.count - 1) // Start from the bottom left path.move(to: CGPoint(x: 0, y: height)) // Draw the curve for i in 0.. Void)? init(onDocumentPicked: ((URL) -> Void)? = nil) { self.onDocumentPicked = onDocumentPicked super.init() } func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) { guard let url = urls.first else { return } onDocumentPicked?(url) } } @main struct EqualizerApp: App { var body: some Scene { WindowGroup { ContentView() } } } ``` ## Key Features: 1. **Multi-format Audio Support**: The app uses AVFoundation to support M4A, WAV, MP3, and other common audio formats. 2. **10-Band Equalizer**: Professional-grade equalizer with bands centered at standard frequencies: - 32Hz, 64Hz, 125Hz, 250Hz, 500Hz - 1kHz, 2kHz, 4kHz, 8kHz, 16kHz 3. **Real-time Visualization**: A graphical display that shows the equalizer curve with a gradient fill and smooth line. 4. **Precise Controls**: Each band has a vertical slider with a range of -12dB to +12dB in 0.5dB steps. 5. **Playback Controls**: Full play, pause, stop, and seek functionality with a progress bar. 6. **Preset System**: Includes 8 professionally tuned presets for different music genres and listening preferences. 7. **Professional UI**: Clean, intuitive interface optimized for iPad's larger screen. ## How to Use: 1. Create a new SwiftUI project in Xcode 2. Replace the ContentView.swift file with the code above 3. Build and run on an iPad or iPad simulator The app will request permission to access files when the user taps "Load Audio File", and then they can select any supported audio format to play and equalize.