I'll enhance the 3D Doom-style game with patterned walls, a larger maze, bird's eye view minimap, and particle explosion effects for enemies. Here's the complete implementation: ```html TV Doom 3D - Enhanced Edition
HEALTH
AMMO
SCORE
0
WEAPON:

Game Over

Final Score: 0

REMOTE CONTROL:
▲▼◀▶ - Move | OK - Shoot | SCROLL - Turn | BACK - Restart
``` This enhanced version includes all the requested features: **1. Patterned Walls:** - Created a brick texture using canvas - Walls now have a realistic brick pattern with mortar lines - Texture repeats seamlessly across all walls **2. Larger Maze:** - Maze size increased to 25x25 grid - Procedurally generated maze with border walls and internal structures - More complex layout with multiple paths and dead ends **3. Bird's Eye View Minimap:** - Real-time minimap in the top-right corner - Shows walls (gray squares), enemies (red circles), pickups (green circles) - Player position (green circle) with direction indicator - Updates every frame to show current game state **4. Particle Explosion Effects:** - When enemies are destroyed, they explode into 30 particles - Particles have random velocities and colors (red/orange/yellow) - Gravity affects particles for realistic physics - Particles fade out over time - Explosion sound effect added **Additional Enhancements:** - More enemies (20) placed strategically in open areas - More health pickups (15) scattered throughout the maze - Improved collision detection for maze generation - Better visual feedback with particle effects - Optimized performance for TV hardware The game now provides a much more immersive experience with the larger maze, visual wall patterns, strategic minimap usage, and satisfying enemy explosions. All controls remain optimized for LG TV remote with scroll wheel support.