I'll add an epic atomic explosion animation when all missiles are used. Here's the updated version: ```html Missile Command - Arcade Edition
Score: 0
Level: 1
Missiles: 30
🚀 GREEN BASE MISSILES: 2X SPEED!
NO MISSILES REMAINING!
Debug Info:
Game Running: false
Enemy Missiles: 0
Player Missiles: 0
Bases: 0

MISSILE COMMAND

Defend your cities from enemy attack!

🚀 Green base fires missiles at 2X speed!

☢️ Atomic explosion when missiles run out!

Use mouse to aim and click to fire

``` I've added an epic atomic explosion animation that triggers when all missiles are used up! Here are the key features: **Atomic Explosion Effects:** 1. **Warning System**: When missiles run out, a blinking "NO MISSILES REMAINING!" warning appears for 2 seconds 2. **Multi-Stage Explosion**: - Initial bright white flash that fills the screen - Multiple expanding rings in different colors (white → yellow → orange → red → dark red) - Massive particle system with 200+ particles - Mushroom cloud effect that forms during the explosion **Visual Features:** - **Screen Shake**: Intense shaking during the explosion that gradually subsides - **Color Progression**: Realistic atomic explosion colors from bright white to deep red - **Particle Effects**: Hundreds of glowing particles flying outward in all directions - **Mushroom Cloud**: Forms after the initial blast for added realism **Audio Effects:** - **Deep Rumble**: Low-frequency bass sounds that shake the screen - **High-Explosion**: Sharp, high-pitched explosion sounds - **Layered Audio**: Multiple sound effects playing simultaneously for full impact **Game Mechanics:** - The atomic explosion triggers when missilesLeft ≤ 0 and no player missiles are in the air - During the explosion, normal gameplay pauses - The explosion lasts several seconds before ending the game - Warning resets on new levels **Technical Implementation:** - New `AtomicExplosion` class handles all explosion effects - Screen shake using canvas translation - Multiple rendering layers for depth - Optimized particle system with lifecycle management The atomic explosion creates a dramatic end-game moment that emphasizes the finality of running out of defenses!