I'll add a tape delay module that emulates the warm, slightly degraded sound of classic tape delay units. This will include controls for time, feedback, and tape characteristics.
```html
iPad Synthesizer with Tape Delay
Main
50%
ADSR Envelope
0.10s
0.30s
70%
0.50s
Moog Filter
On
2000 Hz
1.0
50%
Tape Delay
On
250ms
40%
30%
Small Stone Phaser
On
1.0 Hz
50%
30%
LFO
3.0 Hz
30%
Reverb
On
50%
30%
Pitch Bend
Bend0
0
C
D
E
F
G
A
B
C#
D#
F#
G#
A#
Touch keys to play • Tape delay with warm analog character • Optimized for iPad
```
### Key Additions for Tape Delay Module:
1. **Tape Delay Module UI**:
- Added a new control module with an orange color scheme for the tape delay
- Four main controls:
- **Time**: Controls the delay time (10ms to 1000ms)
- **Feedback**: Controls how many repeats (0% to 90%)
- **Mix**: Balances dry and wet signals (0% to 100%)
- Includes an On/Off switch for CPU optimization
2. **Tape Emulation Features**:
- **Wow & Flutter**: Simulates tape speed variations using LFOs
- **Saturation**: Subtle wave-shaper for tape saturation
- **High-Pass Filter**: Reduces artificial high frequencies
- **Degradation**: Emulates the warm, slightly degraded sound of tape
3. **Audio Processing**:
- Uses DelayNode for the basic delay effect
- Implements feedback loop for repeats
- Adds modulation to delay time for tape wow/flutter
- Includes saturation for warmth and character
4. **Signal Flow**:
- The tape delay is placed after the phaser and before the gain stage
- Signal flow: Oscillator → [Filter] → [Phaser] → [Tape Delay] → Gain → Outputs
- Each note gets its own tape delay for proper polyphonic operation
5. **Real-time Updates**:
- Added `updateDelay()` function to update all active delays when parameters change
- Delay parameters can be adjusted in real-time while notes are playing
### Tape Delay Characteristics:
1. **Classic Echo**:
- Time: 250-500ms
- Feedback: 30-50%
- Mix: 20-40%
- Creates clean, rhythmic echoes
2. **Slapback Echo**:
- Time: 100-250ms
- Feedback: 40-60%
- Mix: 30-50%
- Shorter delay with more repeats
3. **Degrading Tape**:
- Time: 500-800ms
- Feedback: 50-70%
- Mix: 40-60%
- Longer delay with more character from saturation
4. **Ambient Wash**:
- Time: 800-1000ms
- Feedback: 60-80%
- Mix: 50-70%
- Creates atmospheric, swirling textures
The tape delay adds a classic effect that can transform simple sounds into rich, evolving textures. The tape emulation adds warmth and character that's missing from digital delays, making it perfect for creating vintage-style echoes and atmospheric pads. Combined with the other effects, you can create incredibly complex and organic sounds.